Existence, Creation & Non-Being

The Far Realms (Beyond the Fringe)

That which is not Existence-Pure Chaos

Limbo/Chaos Wastes/The Fringe/The Deep Wyld

Where the last vestiges of Existence drop into Chaos. A dangerous place as the unshaped can survive for a time here and they often prowl its shores.

The Middlemarches/Rakastan/The Wyld/The Courts of Chaos

The home of the Rakshasa, the Fae, the self-styled Lords of Chaos.

The Bordermarches

As far as many shaped dare go into chaos and as far as many fae dare go into Creation. This is the end of where Elsewheres can be accessed.

  • The Interstices (Astral Space) (Everywhere…and Nowhere) - Astral space as part of Creation extends only as far as the edge of the Bordermarches insomuch as being a separate place. Beyond this point Existence functions much like a unified Astral space/real place.
    • Very Softened (+10) & extremely Sticky (-20)
    • Timeless
    • No pain
    • Mental movement
    • Daily madness rolls
    • Daily rolls to escape to random place

The Periphery

The badlands of Creation.

  • The Pit (Shiatan's prison world) (Pain)
    • Hardened (-5) and extremely Sticky (-20)
    • All supernatural & spell-like abilities negated
    • Stone Age Tech
    • Mythic power drained to zero
    • No Fate Chip play
    • all DMG as high-ended
    • All crit ranges doubled (stacking with keen/imp crit)

Abbraxxus' Realm (Red)

Elysian Fields

Greater Valkyrate

Lothian League

  • Lordinax (Realm Capital)
  • Leximon
  • Lindassa
  • Logan Prime
  • Lothario
  • Lummatil
  • Paulinus

Lucian's Realm (Canopus & St. Ives after 3050)

Marian Hegemony

  • Addhara
  • Algenib
  • Alphard (Realm Capital)
  • Baccalieu
  • Ballalaba
  • Horatius
  • Islington
  • Marius's Tears
  • New Venice
  • Pompey
  • Stafford
  • Suetonius

Turian Concordat (Azrael's staging area)

Oberon Confederation

Phaedron's Realm (Blue)

Rim Collection

Shaitan's Realm (Yellow)

Tiamat's Realm

  • Alpheratz (Realm Capital)

Tortuga Dominions

  • Tortuga Prime (Realm Capital)

The Outer Sphere

The home of five of the seven major powers of Creation.

Abbraxxus' Realm (Red)

  • Luthien (Realm Capital)

Agamemnon's Realm (Purple)

  • Atreus (Realm Capital)
  • Slipstream (???)
    • Very Sticky (-10)
    • High Tech (Flash Gordon)
    • Arcane abilities negated
    • Divine abilities negated
    • Psionics enhanced

Elysian Fields

Gaia's Realm

  • Andiron
  • Baltazar III
  • Blantleff
  • Circinus (Realm Capital)
  • Clayborne II
  • Diedre's Den
  • Hardisey's Haven
  • Maximillian
  • Thadora's Land
  • Zorn's Keep

Greater Valkyrate

Illyrian Palatinate

  • Illyria (Realm Capital)
  • Reykavis
  • Trasjkis
  • Trondheimal

Lothian League

Lucian's Realm (Canopus & St. Ives after 3050)

  • Canopus IV (Realm Capital)

Morraine's Realm (Green)

  • Seareach (Malekith's Realm) (Homestead)
    • Hardened
    • Focused entrance (sea caves)
    • Tech -1
  • Victoria (Regional Capital)

Turian Concordat

A blasted no-man's land. Used by Azrael as his staging area during the Locus War (~2030).

  • Taurus (Realm Capital)

Oberon Confederation

Phaedron's Realm (Blue)

  • Tharkad (Realm Capital)

Rim Collection

Shaitan's Realm (Yellow)

  • New Avalon (Realm Capital)

Tiamat's Realm

The Inner Sphere

The heart of Creation and home of two of the seven major powers

Nexus (the center of Creation & all Existence)

The central location of Creation and home of the Locus.

  • Teleportation, planar, or Gate travel into Nexus is prohibited; Trumps do function
  • Tech level is Medieval (no guns, high-tech, or Ultra tech)
  • Focused Entrance/Exit - the sea lanes or Arden Wood

Abbraxxus' Realm (Red)

Agamemnon's Realm (Purple)

Lucian's Realm (St.Ives)

Morraine's Realm (Green)

  • Capella (Regional Capital)
  • Sian (Realm Capital)

Phaedron's Realm (Blue)

  • Riviera (???)
    • Softened (+5)
    • All supernatural & spell-like abilities minimized
    • Earth Tech
    • All DMG rolls as high-ended
    • All crit ranges doubled (stacking with keen/imp crit)

Shaitan's Realm (Yellow)

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